Hello,
In my strategy I like to work with the stops level created by the Stop class:
Code:
Stop stopLvl = new Stop(this, position, StopLevelPct, stopType, StopMode.Percent);
AddStop(stopLvl);
protected override void OnStopExecuted(Stop stop)
{
ClosePosition("stop reached");
}
Is there a way to create an equivalent Limit level?
If looked at using a negative level number, but that does not work, the stop will get triggered immediately.
Another Idea was to first create a reverse position, put I don't think I can construct one.
Regards,
Frank